Dungeons & Dragons has come a long way since its initial conception, creating an entirely new visual identity that's hard to compare to the original. While the most recent players' handbook has been fairly well-received thanks to some great additions and streamlined organization, it still faces some criticism over its art direction. Much of the art in the 2024 players handbook tends to reflect a more bright and cheery version of the heroic fantasy, being at odds with what many fans have come to expect from the series over the years.

While D&D can be any genre players imagine it to be, utilizing art that doesn't fit the theme of a campaign can be a frustrating experience. While the 2024 Players Handbook might have leaned a bit too heavily on the bright and colorful side of the game world, it still had sections that retained the visual style fans had come to expect. Thankfully, for players who were still hoping for a darker take on the Forgotten Realms in 2025, the Monster Manual has them covered.

D&D’s 2025 Monster Manual Is As Dark As It Needs To Be

Living Up To The Expectations Of Terrifying And Otherworldy Monsters

While it's still only available for pre-order, an in-depth preview of the undead section for the 2024 Monster Manual posted to the official Dungeons and Dragons YouTube is a great sign of what's to come. Tackling most of the problems with the 2024 Players Handbook, each of the Monster Manual's Undead are depicted in a gorgeously detailed art style, fitting as much grim detail and personality into a single image as possible.

Even if the darker tone is somewhat expected for the likes of the undead, other monsters that were shown ahead of time, such as the iconic Beholder on the Monster Manual's cover, have even more gruesome details.

While the Monster Manual will still feature some cartoonishly styled creatures from D&D's Forgotten Realms, there are still plenty of designs that cater to the more grim side of the game world that players expect. Even with the more outlandish designs, the level of quality of each artwork is just as fantastic as expected from an official D&D release, making use of talented artists to bring the creatures to life in great detail.

While the 2024 Monster Manual retains all the iconic monsters fans would expect, it also offers some new much-needed organizational changes, making it easier than ever to actually use during a live session.

Given that the organization changes made to the 2024 Player's Handbook were some of its most welcome, it's bound to be a great addition to this valuable Dungeon Master resource. While D&D is the staple of the heroic fantasy genre and lends itself to more lighthearted moments or campaigns focused on saving the world with glorious applause, it's far from the bright and cheery children's show of the past.

The 2024 Player’s Handbook Had Two Visions Of The Forgotten Realms

Finding The Balance Between Different Session Styles

Despite its criticisms, the 2024 Player's Handbook didn't solely dedicate itself to the more lighthearted adventures or character moments in D&D. While D&D is the staple of the heroic fantasy genre and lends itself to more lighthearted moments or campaigns focused on saving the world with glorious applause, it's far from cheerful and bright. Although with D&D offering the ability to play as a bard, hurting enemies with insults while playing a bongo in the same world as a Sorcerer that swore a blood oath to wreak chaos on civilization, there are bound to be some tonal differences.

Mixed in with the moments of grandeur and celebration are plenty of examples of more serious and high-stakes battles, attempting to recognize both in equal parts. Even if the character-driven moments involving upbeat roleplay tended to overshadow its more intense scenes, it tried to offer a little something for everyone to enjoy.

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Even the most grim D&D campaigns or horror adaptations aren't the same without lighthearted moments or character-building to alleviate tension at times, making the serious and more intensive roleplay moments all the more impactful when they come around. While everyone's tastes for D&D vary just as much as their imagination, there are still editions out there that cater to some game styles more than others.

Given that D&D is played by an incredibly wide variety of players from all kinds of backgrounds, it can be difficult to appease everyone at once in a single product, but offering a balanced vision for both sides of the Forgotten Realms can come at the risk of appearing as if they're watering down D&D's core identity.

D&D’s Forgotten Realms Isn’t Losing Its Strengths Anytime Soon

Maintaining The Image Of Its Rich WorldbuildingDungeons & Dragons spellcasters with characters around table and dices

Luckily, dedicated fans of the long-lived tabletop game won't have to worry about a massive tone shift, as D&D's other official books have plenty more grim artwork and themes to enjoy than ever. Most notably, the 2024 Dungeon Master's Guide leans a lot more heavily into the direction of the dark and more atmospheric side of the forgotten Realms.

While these changes aren't anything drastic on their own, it shows that D&D isn't planning on foregoing the style that made it so popular all these years anytime soon, but aims to embrace all aspects of its game world simultaneously, with other books following its more classic style.

D&D definitely isn't abandoning the sense of a rich and potentially dark world for players to explore.

One way that D&D is retaining the rich world-building it became famous for over the years is by including full art spreads for each of the monsters in the 2024 Monster Manual, which was completely absent in its 2014 version. Given that the prior edition has been around for over a decade, it may take a bit for fans to get used to some of their new looks, but the full art enhancement goes a long way at smoother over and even improving much of the original designs.

It's clear that despite some visual changes along the way, D&D isn't abandoning the sense of a rich and potentially dark world for players to explore to their heart's content. Rather than immersing players in a consistent game world, the latest D&D Handbooks aim to immerse players in their characters instead, forming the game around their individual campaign needs and atmospheric setting.

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While it's difficult to make adjustments to the most iconic tabletop game in the roleplaying community, many of these changes are being made to create a more seamless and accessible product for new players. At the same time, it's adding some exciting changes for veteran Dungeons and Dragons fans.

Source: Dungeons & Dragons/YouTube

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Franchise
Dungeons & Dragons
Original Release Date
1974
Publisher
TSR Inc., Wizards of the Coast
Designer
E. Gary Gygax, Dave Arneson
Player Count
2-7 Players

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the '70s, with numerous updated box sets and expansions.