The Dragonlance campaign setting is coming to Dungeons & Dragons 5e in the Dragonlance: Shadow of the Dragon Queen campaign, and it has the chance to be the most chaotic campaign setting of them all. This has less to do with the army of chromatic dragons invading the world of Krynn than with Dragonlance being home to one of the most annoying DnD races of all time. One of the main reasons that a DM avoided running a Dragonlance game back in the old days was due to the halfling equivalent in Krynn: the kender.
The world of Krynn is notable for lacking some of the races that are common in the other DnD campaign worlds, including orcs, half-orcs, dragonborn, and tieflings. The halflings of the DnD multiverse are also absent in Krynn. Instead, Dragonlance has the kender race, which is close to halflings in of their physical appearance and stature. Kender are also much more annoying to play than halflings, thanks to their endless curiosity and a personality trait that acts similarly to kleptomania.
Dragonlance Is Home To The Most Annoying D&D Race
The kender are driven by curiosity and new experiences. This extends to how they treat the personal possessions of others, as they're known to take items from others and pocket them, and swiftly forget that they took them. A kender's personality traits make them amusing characters in the Dragonlance novels, but they encourage the worst behavior in players, to the point where some DnD players hoped the race wouldn't return, even if Dragonlance did make a comeback.
A kender player can easily derail a campaign and use the personality traits of the kender people to excuse their actions, which is why they're unpopular with a lot of groups. The Dragonlance: Shadow of the Dragon Queen campaign and the Dragonlance: Warriors of Krynn board game are meant to be war stories, but there will be room for levity in the games, and it's here that the kender can fit in the best.
They are also the ones most likely to make things chaotic, especially if there is more than one of them in the group. The DnD Dragonlance Unearthed Arcana article has kept the personality traits of the kender, so fans shouldn't expect a lore change to make them less annoying. If a Dungeons & Dragons DM shows up to the table with five kender players, or worse, five kender bard players, then they might want to consider a different hobby.