The ongoing popularity of the Five Nights at Freddy's series comes from its creepy atmosphere and deepening story. However, the original idea of a security guard trying to survive against killer animatronics has some major flaws. While the concept of a terrified night guard facing killer robot mascots is intriguing, if you think about it, the security measures in place seem ridiculous.
The series has smartly moved away from this flawed security setup to focus on telling more engaging stories, showing that it's willing to evolve instead of just clinging to outdated and illogical gameplay. Unfortunately, the series can't return to that premise again because more players scrutinize the storylines of FNAF games. The story of a security guard is too weak, and holes can be poked through easily.
Security Is Very Redundant
Why Not Make A Guard Post Outside?
The main idea of the original Five Nights at Freddy's games of a single security guard trying to survive against killer animatronics doesn't hold up when you really think about it. The animatronics can patrol the building independently, which means they shouldn’t need a human guard for security. Why hire someone so vulnerable to danger when the animatronics could already be doing their job?

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Having a guard outside to watch the building would make way more sense. This way, the guard is actually protecting the property, and the security cameras can still be watched at a distance. Knowing that there's an issue with the animatronics hurting an employee would leave the employer open to lawsuits. So if it's really that important to keep the animatronics inside, then put someone outside to make sure no one breaks in.
Many believe the game is based on a real-life tragedy, so it makes sense for the first game but not the others.
This may be why the story changed from some random security guard to the son of one of the founders. It's easier to believe someone on a mission would take a possibly deadly job than some random person off the street. Theoretically, the series could bring another family member in; it'd feel played out, though, so having that premise just doesn't make much sense.
There Are More People Scrutinizing The Story In Every Entry
They Have To Bring Their A Game
Five Nights at Freddy's continued popularity shows fans are fully engaged with the games and the growing story behind them. Initially, the idea of a lone security guard trying to survive against dangerous animatronics effectively created tension. However, this concept is now being closely examined by a large community of players, YouTubers, and theorists who analyze every little detail, from dialogue choices to environmental hints.

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Bringing back the idea of a low-paid, at-risk security guard would likely upset a fanbase that has become deeply invested in the more complex stories and character development seen in the later FNAF titles. The franchise has moved past the simple horror of the first game, focusing more on engaging narratives and character-driven plots that delve into its main themes of mystery and horror. Reverting to the old, simplistic storyline would feel like a regression and betray the rich storytelling that has drawn in millions of fans and established Five Nights at Freddy's.
Today's FNAF fans expect more than just a repeat of the flawed initial concept; they want richer and more meaningful stories. Even with the ability to walk around, returning to the original concept would bring up a lot of valid questions: Why did this person agree to work here? Aren't there better alternatives for indoor security? The game would have to jump through many hoops to make it all make sense.
The New Protagonist Stories Are Far Better
A Real Story Goes A Long Way
Five Nights At Freddy's plays with the old idea and gave it a much better story in Security Breach. The setting shifts to a large entertainment complex, Freddy Fazbear's Mega Pizzaplex. The story follows a young boy named Gregory who is trapped inside the Pizzaplex overnight. He has to avoid dangerous animatronics while being helped by Glamrock Freddy, who tries to protect him despite having some issues. A DLC called Ruin continues the story, focusing on a new character trying to rescue Gregory from the abandoned Pizzaplex.
Players are no longer just watching the horror unfold; they actually take part in a complex story. This active role makes the narrative much more interesting, allowing for deeper character development and a broader exploration of the franchise's creepy background. Having characters shape their fate instead of just responding to the animatronics makes the experience more fun.
The newer stories are better because they focus on a rich narrative and active player involvement, showing that the series truly shines not in the repetitive tasks of a night guard but in exploring the unsettling world of Freddy Fazbear. This change has helped the series grow and improve its storytelling. The new FNAF games become immediate hits even after leaving the security guard plotline.
The Suspension of Disbelief Ends When Former Employees "Go Missing" During Shifts
Investigators Don't JustGive Up If There's A Pattern
The outrageous situation in the original Five Nights at Freddy's isn’t just about the strange security measures; it also highlights how little the company cares for the safety of its workers. The many mentions of night guards going missing or dying throughout the series make it hard to believe the story. In real life, so many disappearances and deaths at one workplace would lead to serious investigations by the police, insurance companies, and safety organizations like OSHA.
The fact that Fazbear Entertainment keeps operating despite the alarming number of employee casualties is just too hard to believe; it ruins the immersion. The way the games treat these incidents as unimportant shows that the company either puts its employees in danger or ignores what happens to them. The constant replacement of night guards, who face almost certain death, can't be taken seriously.

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Failing to acknowledge the serious consequences of these ongoing issues would lead to a real business being shut down. Not only that, but after the second guard goes missing, it would be impossible to return to the idea of having night guards. The insurance company wouldn't want to insure another guard and would likely force the parent company to hire outside guards. Those services would likely refuse, leading to a much bigger mess because companies normally can't get away with operating without insurance.
It may be a game, but with how much of it gets dissected by players, it's really hard to see Five Nights At Freddy's return to such a lackluster plot. There's just too much riding on the series for it to get away with another security guard game.

Five Nights at Freddy's
-
- Top Critic Avg: 78/100 Critics Rec: 71%
- Released
- August 8, 2014
- ESRB
- m
- Developer(s)
- Scott Cawthon
- Publisher(s)
- Scott Cawthon, Clickteam LLC USA
- Engine
- multimedia fusion
Five Nights at Freddy's is the survival horror phenomenon that arrived in 2014 and launched an entire media franchise spanning several sequels. The core game surrounds a night security worker working at Freddy Fazbears Pizza, an amusement center for kids and families. The security worker is offered a short-term job, asking the worker to observe the place for five days. Though it seems easy enough, the guard soon realizes the animatronics come to life each night and sneak closer as the night progresses. To survive, the player must keep security cameras aimed at the animatronics and follow them as they move while managing their limited battery supply.
- Franchise
- Five Nights at Freddy's
- Platform(s)
- Android, iOS, Xbox One
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