I definitely agree wasn't a hit by any means, but it was at least an acceptable movie that I enjoyed watching. Nowhere near a favorite or mindblowing, but it was totally able. I definitely agree that there was nowhere near the fanfare to expect a huge turnout for a sequel. The story was one-and-done and, in my opinion, should have been left "done."
If that's true, that's so sad and disappointing. I'm sure that had a huge impact on the team to lose someone. I love ing smaller devs on games like this, and I still watched several Let's Plays and tried to enjoy it. The story just was so poorly done that it actually took away from the gameplay, which is very unfortunate. A few watches was fine, but it didn't end up delivering to the level we expected.
I'd absolutely love to continue to them in the future and hope for the best for this and future games. They really had unique ideas!
I definitely think a combination of the two is the best outcome! You made great points, especially about scalability. Both water and gravity are two things that are too much of a "tell" when done on a smaller scale than reality. Sometimes you can use camera tricks by changing the speed of the footage, at least for gravity, but it doesn't always look quite right.
I hope we can see more unity between the two in the future. I do love practical effects, and CGI could honestly be such an amazing tool to further enhance it. It reminds me a bit of the new art style that movies like Into the Spider-Verse and Puss in Boots: The Last Wish are using now by overlaying a 2D drawn effect onto a 3D model.
I agree! There are always needs for checks and balances to ensure a good experience for everyone, but I feel they could have chosen another angle to restrictions in some way.
It seems odd to add the Ability Score restriction to something as narrative as a Background. I feel like a lot of players, including myself, would choose a Background for our character because it fit the story we wanted to tell. The additional skills or items could be a bonus, but didn't make or break our characters, and several times I chose less-optimal Backgrounds because it told the story I wanted.
I'm not sure I have the right answer, but I definitely think Ability Scores shouldn't be tied to Background at the very least.
Thank you for the insight! I do definitely agree that limitations are not an innately bad thing - there is something to be said about restrictions actually fueling creativity. I think the primary disappointment was that something like Backgrounds, Race, names, etc. are very pivotal to character creation and self expression. Classes and mechanics are where you get more into the crunchiness of game play, but having a more narrative choice like Background heavily influence the attributes just didn't feel quite right to me.
I imagine and agree that there will probably be many DMs that either loosen up on the reins for backgrounds, or just use mechanics from previous versions of 5e.
My Posts(6)
What is Leonardo DiCaprio's best role?
I totally forgot about that one! His older movies were such an era for him. I was tempted to choose Catch Me if You Can, personally.
Did Joker really need a sequel?
I definitely agree wasn't a hit by any means, but it was at least an acceptable movie that I enjoyed watching. Nowhere near a favorite or mindblowing, but it was totally able. I definitely agree that there was nowhere near the fanfare to expect a huge turnout for a sequel. The story was one-and-done and, in my opinion, should have been left "done."
Where did Zoochosis go wrong?
If that's true, that's so sad and disappointing. I'm sure that had a huge impact on the team to lose someone. I love ing smaller devs on games like this, and I still watched several Let's Plays and tried to enjoy it. The story just was so poorly done that it actually took away from the gameplay, which is very unfortunate. A few watches was fine, but it didn't end up delivering to the level we expected.
I'd absolutely love to continue to them in the future and hope for the best for this and future games. They really had unique ideas!
Do practical effects in movies age well?
I definitely think a combination of the two is the best outcome! You made great points, especially about scalability. Both water and gravity are two things that are too much of a "tell" when done on a smaller scale than reality. Sometimes you can use camera tricks by changing the speed of the footage, at least for gravity, but it doesn't always look quite right.
I hope we can see more unity between the two in the future. I do love practical effects, and CGI could honestly be such an amazing tool to further enhance it. It reminds me a bit of the new art style that movies like Into the Spider-Verse and Puss in Boots: The Last Wish are using now by overlaying a 2D drawn effect onto a 3D model.
Did D&D's 2024 Background ruling take a step back for character creation?
I agree! There are always needs for checks and balances to ensure a good experience for everyone, but I feel they could have chosen another angle to restrictions in some way.
It seems odd to add the Ability Score restriction to something as narrative as a Background. I feel like a lot of players, including myself, would choose a Background for our character because it fit the story we wanted to tell. The additional skills or items could be a bonus, but didn't make or break our characters, and several times I chose less-optimal Backgrounds because it told the story I wanted.
I'm not sure I have the right answer, but I definitely think Ability Scores shouldn't be tied to Background at the very least.
Did D&D's 2024 Background ruling take a step back for character creation?
Thank you for the insight! I do definitely agree that limitations are not an innately bad thing - there is something to be said about restrictions actually fueling creativity. I think the primary disappointment was that something like Backgrounds, Race, names, etc. are very pivotal to character creation and self expression. Classes and mechanics are where you get more into the crunchiness of game play, but having a more narrative choice like Background heavily influence the attributes just didn't feel quite right to me.
I imagine and agree that there will probably be many DMs that either loosen up on the reins for backgrounds, or just use mechanics from previous versions of 5e.