A comparison video between Xbox Series X|S and PS5 versions of why the returning Chris Redfield kills Mia Winters, why Ethan is in a strange town, and how Blue Umbrella factors into everything.
Village uses Capcom’s RE Engine, which Resident Evil 7 and Monster Hunter Rise were built on. The engine optimizes very well, even on weaker hardware. Monster Hunter Rise, a Switch exclusive, maintains a solid 30 FPS and impressive graphical quality, even undocked. RE Engine looks to be future Capcom games will use for the foreseeable future.
The video by With Ray-tracing enabled, Series X performs better with less frame dropping than PS5 and Series S. The drops for PS5 never slipped past 50 frames, maintaining close to 60 FPS during the sampled footage. Graphically, the game looks nearly identical to each other on either Series X or PS5, with lower resolution on Series S. While the Series S is the most underpowered of the three, it still holds up without Ray Tracing enabled at a solid 60 FPS at 1440p.
ElAnalistaDeBits also analyzes Village compared to Stadia and PC in another video. However, those comparisons vary depending on specifications for PC and internet speed for Stadia. A comment by the says the game does not drop from 2160p on either XSX or PS5, and the level of quality for Ray-Tracing on all consoles are identical in of global illumination in reflections. Shadows, textures and anisotropic filtering are also identical in all three.
What the RE Engine can do, even on relatively weaker hardware, is impressive. Xbox Series X has the best performance with Ray-Tracing enabled, but all three hit a stable 60 FPS without it. Now the question is how newer games by Capcom will look further into the generation with RE Engine. If Resident Evil Village is a solid benchmark, the next Monster Hunter, Devil May Cry, or Street Fighter could look just as good if not better.
Resident Evil Village releases May 7 on PS4, PS5, Xbox One, Xbox Series X|S, Stadia and PC.
Source: ElAnalistaDeBits/YouTube