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In Warhammer 40,000: Space Marine II, six different Operations players can engage with in Online PVE. However, each one grants the same amount of EXP, regardless of the difficulty the Operation is played on. As such, it only makes sense to focus on one mission at a time and do it as fast as possible, especially if there is one significantly easier than the rest.
The Vox Liberatis Operation might seem dangerous initially, but most of the objectives allow players to skip many of the large battles in this mission completely. While fighting against hordes of enemies is incredibly fun, completing this mission as fast as possible warrants running past several encounters. Fighting enemies rewards hardly any EXP, so don't worry about running past enemy swarms.
Locate The Source Of The Jamming
The Operation will begin with your party searching for a way to take down a vox jammer located through swathes of Tyranids, as seen in Gene Seed location for bonus EXP before assembling in the elevator.
In order to level up as fast as possible, run past as many enemies as possible.
Continue out of the elevator and swiftly fight through the next horde of Tyranids blocking the bridge. Once the bridge can be crossed, sprint and roll through the remaining enemies to reach the next area to assemble. An Extremis level Tyranid will spawn here, so be on the lookout for that. There is a possible location for armor data here, so check that before proceeding to the Vox jammer.
Advance To The Cathedral
After entering the Cathedral, there will be several Chaos enemies to deal with while defending the area around the altar to capture it. Grouping up as a squad around the altar should help increase chances of survivability. Once the altar is destroyed, a Lesser Sorcerer might spawn, blocking the squad's advance. Capturing and destroying altars will continue to be a theme for the rest of the mission.
When capturing an altar, utilizing the Space Marine's roll is extremely helpful to mitigate damage taken.
Taking out this altar did not destroy the vox jammer, so continue outside and destroy another altar. This location has plenty of resources to take advantage of, such as Medicare Packs and Armor Boosts. The l, especially after the buff, for clearing out the swarms that surround the altar. Once this altar is destroyed, the squad can assemble in the next elevator, as these enemies do not need to be defeated in order to progress.
Tyranids vs. Chaos
After exiting the elevator, the squad will be caught in a large battle between the forces of Chaos and the Tyranid hivemind. This battle can be quite challenging, especially when enemies call for reinforcements. I would not recommend sticking around this area, as getting stuck here could result in a loss.

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With both enemy factions focused on each other, the Space Marines can proceed up the stairs to the left and sprint across the battlefield to the door at the end of this area. There is another Gene Seed location to the right of this door, so have one of the squad check. There will be a loadout machine right before the next area, so make sure to utilize it to swap to a more defensive build and refill your ammo, as this next encounter will be the hardest part of the operation.
Navigate The Lower Levels of the Cathedral
Once the party has assembled within the elevator arena, Rubric Snipers will appear around the perimeter, laying down suppressive fire as the forces of Chaos spawn. Stick together during combat, as the elevator may shut down, requiring the squad to momentarily split up to reactivate the elevator controls. Whoever is holding the Gene Seed should hold their position on the elevator while the other Space Marines activate the controls. Space Marins 2's Bulwark class is an excellent choice for this encounter.
Bulwark's Banner is currently bugged on elevators and cannot be placed on moving parts, as the Banner will just fall through the floor.
Once the elevator begins moving again, additional waves of Chaos enemies will appear. Rinse and repeat the combat section, watching for any new Rubric snipers. At the bottom of the elevator, rush towards the door and altar as a squad, as the doors will begin closing once all three Space Marines have reached the altar. Acquire ammo and equipment in order to gear up for the Operation's final encounter.
Banish The Demonhost
In order to banish the Thousand Sons Demonhost, the squad must capture and destroy four altars that are located around the arena. Chaos energy will block the advance to the next altar, so move as a squad and destroy one altar at a time. Terminator Chaos enemies will also spawn during this encounter, so focus on these dangerous enemies as a team to finish them off quickly. The Heavy class works perfectly for defending the altars.
As the squad destroys altars, the Demonhost will launch magic projectiles and detonate the floor beneath the players, which can be dodged with precise timing. At least two players should remain in the altar's radius, which will slightly speed up the altar's capture rate. Once all four altars have been destroyed, the Demonhost will be banished, and the Operation will be completed. Have fun grinding out this mission for quick and easy EXP in Warhammer 40,000: Space Marine II.
Video Credit: Noony/YouTube

Warhammer 40,000: Space Marine II
-
- Top Critic Avg: 81/100 Critics Rec: 87%
- Released
- September 9, 2024
- ESRB
- M For Mature 17+ Due To Blood and Gore, Intense Violence
- Developer(s)
- Saber Interactive
- Publisher(s)
- Focus Entertainment
- Engine
- Swarm Engine
- Multiplayer
- Online Co-Op, Online Multiplayer
- Franchise
- Warhammer 40K
- Platform(s)
- PC, PS5, Xbox Series X, Xbox Series S
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